@startuml
sprite $hotel [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
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00000FFFFFD4333AFFFFFC3333CFFFFFA3334EFFFFF00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFFEB99BEFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFD50000005EFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFA0000000000BFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFB000000000000BFFFFFFFFFFFF00000
00000FFFFFFFFFFFF10000000000001FFFFFFFFFFFF00000
00000FFFFFFFFFFF8000000000000008FFFFFFFFFFF00000
00000FFFFFFFFFFF3000000000000003FFFFFFFFFFF00000
00000FFFFFFFFFFF3000000000000003FFFFFFFFFFF00000
00000FFFFFFFFFFFE65555555555556EFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFFFA66AFFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFF70000007FFFFFFFFFFFFFFF00000
0006DFFFFFFFFFFFFFFF10000001FFFFFFFFFFFFFFFD6000
004FFFFFFFFFFFFFFFFF00000000FFFFFFFFFFFFFFFFF400
009FFFFFFFFFFFFFFFFE00000000FFFFFFFFFFFFFFFFF900
008FFFFFFFFFFFFFFFFE00000000FFFFFFFFFFFFFFFFF800
001EFFFFFFFFFFFFFFFE00000000FFFFFFFFFFFFFFFFD100
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HOTEL(_alias) ENTITY(rectangle,black,hotel,_alias,FA6 HOTEL)
!define FA6_HOTEL(_alias, _label) ENTITY(rectangle,black,hotel,_label, _alias,FA6 HOTEL)
!define FA6_HOTEL(_alias, _label, _shape) ENTITY(_shape,black,hotel,_label, _alias,FA6 HOTEL)
!define FA6_HOTEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,hotel,_label, _alias,FA6 HOTEL)
skinparam folderBackgroundColor<<FA6 HOTEL>> White
@enduml